

Deavon "Wyntre" Clement
Game Projects
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Narrative Design/Writing and Audio Design
A coming of age story in the clouds.
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Used Word to outline narrative and the free Fungus dialogue system in Unity for implementation.
Writer/Narrative Designer
Credited as: Wyntre Amaranth
An orphan is trained to become a wizard. This dungeon will be the final test!
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Dialogue light, this was written directly into a simple custom, proprietary dialogue system and iterated upon in-engine.


Environment Art and Animation
Credited as: Wyntre Clement
Using your deadly gardening skills, keep the family crypt safe from developers' hired goons: construction workers!
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Environmental art and animation was designed/created in Photoshop before being shipped off to our designers for implementation.
Writing and Design
Follow the tragic story of a man whose home is plagued by a demon and its influence.
Adapted from a tabletop campaign, this story explores the history of one of our NPCs. Developed/Written in RPG Maker MV.
I did all the writing, level design, encounter design, audio design, sans documentation. This was a project from before taking classes on the subject.
